He claimed the game’s first playtest had been successful and promised “many, many” more are planned as “they are core to how we’re developing Forza Motorsport”. “So if you’re doing the math there, it’s a 48x fidelity jump in a single tyre collision itself so there’s just a huge amount of work there that has just really paid off for us,” Esaki said. The new model instead has eight points of contact with the track surface and runs at 360 cycles per second, or 360Hz. In every past Forza Motorsport game, the tyre collision model had a single point of contact with the track surface and refreshed at about 60 cycles per second, or 60Hz. Notice: To display this embed please allow the use of Functional Cookies in Cookie Preferences.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |